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May 16, 2010
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A Moment of Nerd

Journal Entry: Sun May 16, 2010, 11:32 PM


Since $y2jenn has Nerd Moments often enough, I figured I'd share one of mine with you all. Recently I've gotten into Blood Bowl (and it has been frustrating the heck out of me) for PC. It's interesting, to say the very least. I've been playing Chaos and Lizards.

(Strangely enough, I don't really like the Dwarf team. It just doesn't suit my up-tempo style of play. Dwarves in Blood Bowl are the slowest race in the game, and many players consider Dwarf to be a "noob" team since you can play badly with them and still win the game because their players are so tough to injure and have more skills than players on other teams.)

But something struck me when I was looking at all the races available for the tabletop game (20-something in all). There isn't a Gnoll team. I know gnolls aren't indigenous to the Warhammer universe, but what if they were? Wouldn't that be awesome? I mean, gnolls are awesome, so gnolls in any universe would be awesome.

So without further ado, I give you Gnolls!

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Available Players:

Scruffpaw (0-16) 60k
7,3,3,7 Catch
Agi, Gen, Str (double), Pass (double)

Snaggletooth (0-6) 70k
6,3,3,8 Block
Str, Gen, Agi (double), Pass (double)

Re-Rolls 60k

Everyone has Strength 3 and Agility 3, making the whole team very versatile. Snaggletooths can bash, Scruffpaws can run, but they can switch roles in a pinch. Nobody has access to pass abilities except on doubles rolls, so their offense relies more on running and hand-offs like Dark Elves, but passing here is strictly for emergencies when the cage breaks down.

Early on this team will suffer against other bashy teams, but should be able to knock around some of the weaker agility teams like wood elves. This team will also see its fair share of casualties with all the AV7 and AV8. Gnolls can't go toe to toe with Orcs or Dwarves because they will just be outbashed at low TV. At high TV, though, the versatility starts to show and the ability to specialize even the most basic units goes a long way.

One important note is that since you'll have at least 5 players on the pitch with Catch, it can drive passing teams up a wall with all of the possibilities for interceptions this team can create. Zone defense can leave Scruffpaws open to blitzes (and that AV7 makes them particularly appealing targets), but it also shuts down passing lanes that elves need for their offense.

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:nerd:

Stay classy, folks.
-DC

:iconconductorbaseballplz:
  • Mood: Zeal
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:iconhubby-n-dad:
[ face palm ]
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:icongh-mongo:
`GH-MoNGo May 24, 2010  Professional
lol
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:iconkeydan:
That's not DnD :<
Reply
:icongh-mongo:
`GH-MoNGo May 18, 2010  Professional
:c
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:iconbear48:
The Very old school nerd asks is there a place call nerd because I seem to live there.

I only dip into the games but I build costumes and prompts of an awful lot of gamers.
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:icongh-mongo:
`GH-MoNGo May 17, 2010  Professional
:lol: You and me both!
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:icongelltor0:
heh awesome, and now I wait to see if any art will develope from this, now if I knew the finer details of warhammer I'd be impresse dno doubt but as I do not well...I'm still impressed but it's not as big a deal.
Reply
:icongh-mongo:
`GH-MoNGo May 17, 2010  Professional
Perhaps. We'll see. :p
Reply
:icongelltor0:
that we shall, that we shall...heheh
Reply
:iconlindowyn:
Only a single moment of nerd? d'aww.
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