has Nerd Moments often enough, I figured I'd share one of mine with you all. Recently I've gotten into Blood Bowl (and it has been frustrating the heck out of me) for PC. It's interesting, to say the very least. I've been playing Chaos and Lizards.
(Strangely enough, I don't really like the Dwarf team. It just doesn't suit my up-tempo style of play. Dwarves in Blood Bowl are the slowest race in the game, and many players consider Dwarf to be a "noob" team since you can play badly with them and still win the game because their players are so tough to injure and have more skills than players on other teams.)
But something struck me when I was looking at all the races available for the tabletop game (20-something in all). There isn't a Gnoll team. I know gnolls aren't indigenous to the Warhammer universe, but what if they were? Wouldn't that be awesome? I mean, gnolls are awesome, so gnolls in any
universe would be awesome.
So without further ado, I give you Gnolls!
Scruffpaw (0-16) 60k
Agi, Gen, Str (double), Pass (double)
Snaggletooth (0-6) 70k
Str, Gen, Agi (double), Pass (double)
Everyone has Strength 3 and Agility 3, making the whole team very versatile. Snaggletooths can bash, Scruffpaws can run, but they can switch roles in a pinch. Nobody has access to pass abilities except on doubles rolls, so their offense relies more on running and hand-offs like Dark Elves, but passing here is strictly for emergencies when the cage breaks down.
Early on this team will suffer against other bashy teams, but should be able to knock around some of the weaker agility teams like wood elves. This team will also see its fair share of casualties with all the AV7 and AV8. Gnolls can't go toe to toe with Orcs or Dwarves because they will just be outbashed at low TV. At high TV, though, the versatility starts to show and the ability to specialize even the most basic units goes a long way.
One important note is that since you'll have at least 5 players on the pitch with Catch, it can drive passing teams up a wall with all of the possibilities for interceptions this team can create. Zone defense can leave Scruffpaws open to blitzes (and that AV7 makes them particularly appealing targets), but it also shuts down passing lanes that elves need for their offense.
Stay classy, folks.